This wasn't such an issue when our children were infants, but now they are preschoolers they are observing more and more of our behaviour, and wanting to join in. So we're entering the time now where the kids are starting to be able to play console games, too. It's opened up some interesting opportunities for discussion with the kids.
At first, Eldest was only interested in Daddy's car game where he could construct cars and paint them (Forza), but he's recently shown some interest in other things too. So I started to look at the possibility of finding something suitable in a G rated game. Around the time of the Olympics, one of the most popular games in stores was a Wii game called "Mario and Sonic at the Olympic Games". It was cute, it seemed like fun, and it gave the kids the chance to compete in track and field or swimming races at a level they could handle. It was rated G, there was no violence or profanity. So far, so good.
That was until we noticed the behaviour of the characters at the end of each race. Unless the characters get a medal (in some cases unless they come first), they cry, shake their fists, look despondent, shake their heads or say disparaging things. Some of the female characters burst into tears, head in hands, if they finish anywhere below 3rd. The effect on Eldest was almost instantaneous. Despite doing incredibly well for a 4 year old, the reaction of the characters made him hang his head and say "Ohhhh. I lost. I didn't do any good." We tried to explain that the way the characters responded was called 'being a bad loser', but the behaviour very quickly entered other play times. So after a short period of play, we had to stop it altogether.
I spoke before about the Kids in Mind website, but as far as I can tell nothing similar exists for games. It would be nice, though!
That was until we noticed the behaviour of the characters at the end of each race. Unless the characters get a medal (in some cases unless they come first), they cry, shake their fists, look despondent, shake their heads or say disparaging things. Some of the female characters burst into tears, head in hands, if they finish anywhere below 3rd. The effect on Eldest was almost instantaneous. Despite doing incredibly well for a 4 year old, the reaction of the characters made him hang his head and say "Ohhhh. I lost. I didn't do any good." We tried to explain that the way the characters responded was called 'being a bad loser', but the behaviour very quickly entered other play times. So after a short period of play, we had to stop it altogether.
Games are very much a "sometimes treat", saved for rainy days or extremely cold weather. I've learned very quickly that a G rating can sometimes be worse than PG - especially where character attitudes are involved. It's not just this game - it seems a regular deal that game developers try to make G-rated games more edgy by adding in "attitude". But that makes it a mindfield for introducing to kids. By contrast we have another game called "de Blob" - which is rated PG - which is far less problematic for the kids. They get to roll a blobby ball around a colourless city painting the buildings and restoring colour. It's a far better game (and Australian developed) for the young ones. The ratings system is a bit of a blunt instrument for helping parents work out what's suitable for the kids. We're grateful that we are able to talk things through with Eldest and help him work out why one particular game may not be a good idea.
I spoke before about the Kids in Mind website, but as far as I can tell nothing similar exists for games. It would be nice, though!

